Quake 4 – I'm capped at 60 FPS. [quake 4] [vsync]

Q: Is there a config setting to the cap or something to increase fps? will go no higher than 60 .

is disabled in the system options.


Re:60fps in D3 engine == 125fps in q3 engine

leave it at 60


Re:Originally posted by: guy
com_fixedtic "-1"

http://ucguides.savagehelp.com/Quake4/FPSVisuals.htm

the Doom3Cfg launcher tweak program had an option to remove the FPS cap in Doom, I assume it performed the same console tweak as above

and this will do nothing but show repeated, identical frames so it's useless.


Re:Duh, it uses the Doom3 engine. Anyway 60fps kicks ass.

Re:com_fixedtic "-1"

http://ucguides.savagehelp.com/Quake4/FPSVisuals.htm

the Doom3Cfg launcher tweak program had an option to remove the FPS cap in Doom, I assume it performed the same console tweak as above


Re:Originally posted by: Crazyfool
Yes, and a 60 FPS cap is different than an average of 60 FPS.

An average of 60FPS may have moments where FPS dips to 30 and still averages 60FPS making some guys think they can tell the difference between 60 FPS and 100FPS where the frames might not dip down quite as low. If the frames never go below 60FPS you would not be able to tell 60FPS versus 200FPS.

:beer:

That's a good point. Although in my post I was actually referring to the original UT game, in which the frames never dropped below 60fps (or 100fps if I was using the higher refresh rate, on in both cases). :)


Re:Yes, and a 60 FPS cap is different than an average of 60 FPS.

An average of 60FPS may have moments where FPS dips to 30 and still averages 60FPS making some guys think they can tell the difference between 60 FPS and 100FPS where the frames might not dip down quite as low. If the frames never go below 60FPS you would not be able to tell 60FPS versus 200FPS.

:beer:


Re:if you would look at the official thread you would see the quote from carmack that explains the 60fps cap.

John Carmack of id sofware: "The game tic simulation, including player movement, runs at 60hz, so if it rendered any faster, it would just be rendering identical frames. A fixed tic rate removes issues like Quake 3 had, where some jumps could only be made at certain framerates. In Doom, the same player inputs will produce the same motions, no matter what the framerate is."


Re:Originally posted by: guy

Originally posted by: guy
Doom III engine == capped @ max 60 FPS

Imo your eye can't see any more than 60fps, so if you get more than that you're wasting power and generating unecessary heat by working your hardware that hard.

Meh…this topic has been beaten to death (and then some), but I'll just put in my two cents – I used to have a CRT monitor capable of 109Hz at 1600×1200, and I could very easily tell the difference in "smoothness" between 60fps and 100+fps (edit for clarity: in fast-paced FPS games like UT specifically). Sure 60fps is perfectly fine for smooth gameplay to most people (including myself), but don't assume that no one can see any higher. Some people can notice the differences at higher framerates, some can't.


Re:Originally posted by: guy
Doom III engine == capped @ max 60 FPS

Imo your eye can't see any more than 60fps, so if you get more than that you're wasting power and generating unecessary heat by working your hardware that hard.


Re:Doom III engine == capped @ max 60 FPS

Re:Originally posted by: guy
still, nothing wrong with 60FPS, man :)

Jason

….I dream of 60fps with my modest rig (2500+, 9800np). Man…I gotta save up some moolah for an upgrade.


Re:Originally posted by: guy
Without the number, your eye wouldn't know the difference.

Not necessarily true. Without a hard capped FPS, you cannot have fair gameplay because someone will always be a little faster. That is the real issue and reason it is capped.


Re:Without the number, your eye wouldn't know the difference.

Re:still, nothing wrong with 60FPS, man :)

Jason


Re:I can't be 100% sure on this since I don't yet have the game myself, but I've heard that they hard limit it at 60fps just like Doom 3 did (mainly to prevent certain speed/framerate-based exploits or unfair advantages in multiplayer, they apparently had issues with that in Quake 3 although no other games seem to have? :confused:[/i])

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